Genrals Storyline
Here is the Genrals Storyline,units and walkthrough
the GLA terriost group disrupt world relations,China decide to try and topple GLA forces the USA also assist in the destruction of the GLA will their alliance with China last
Usa Structures/Units
USA Units Infantry Ranger The Ranger unit is America's standard infantry. They are comparable to American GI's in Red Alert 2. Cost: $ 225 Strengths: Infantry Weaknesses: Light vehicles Upgrades: Capture Building Cost: $ 1000 Allows unit to capture enemy buildings over a period of time. This includes neutral structures such as oil derricks. Flash-Bang Grenades Cost: $ 800 Allows unit to Flash-Bang civilian buildings to clear enemy soldiers.
Missile Defender The Missile Defender infantry unit is excellent defense against both tanks and aircraft. They are able to use a special laser-guided attack to rapid-fire missiles. Cost: $ 300 Strengths: Tanks, aircraft Weaknesses: Infantry Upgrades: None
Path Finder The Path Finder infantry unit is camouflaged while not moving or shooting. It can spot hidden enemies and snipe out infantry. The Path Finder must be unlocked using experience points. Cost: $ 600 Strengths: Infantry Weaknesses: Light vehicles, scouts Upgrades: None
Pilot This American unit ejects from planes and tanks when they are destroyed. The Pilot can hijack enemy vehicles, or enter into friendly vehciles. Any veterancy the Pilot may have will be transfered to the unit he takes over. Cost: N/A Strengths: N/A Weaknesses: N/A Upgrades: None
Colonel Burton: Hero Unit Colonel Burton is America's hero unit. He is camouflaged, but he is revealed when he fires, plants a bomb, or comes close to ememy defensive structures. He can plant remotely detonated bombs as well as timed detonation bombs. He also has a knife attack that can silently kill an ememy. Cost: $ 1500 Strengths: N/A Weaknesses: Scouts Upgrades: None
» Vehicles Construction Dozer The USA Construction Dozer is used to build the structures that make up your base. Unlike other CNC series games, the dozer can build structures anywhere on the map, assuming your enemy does not destroy them. Besides building structures, Construction Dozers can also clear enemy mines, repair buildings, and repair bridges. Cost: $ 1000
Crusader The Crusader tank is the United States' standard all-purpose battle tank. The tank is a good, solid tank with medium firepower and speed. Cost: $ 900 Strengths: Vehicles, buidlings Weaknesses: Rocket infantry Upgrades: See below
Humvee The classic Humvee with a machine gun is back. The Humvee can hold several infantry units which can use fire-ports to engage the enemy. The Humvee can also be used to transport soldiers across the battlefield. Cost: $ 700 Strengths: Infantry Weaknesses: Tanks Upgrades: TOW Missile Cost: $ 1200 This upgrade arms Humvees with a TOW missile. The missile can target both ground and air units.
More Upgrades: See below
Ambulance The Ambulance unit travels through battles, healing soldiers and cleaning radiation and toxins. Cost: $ 600 Strengths: N/A Weaknesses: N/A Upgrades: See below
Tomahawk The Tomahawk unit fires highly acurate Tomahawk precision missiles at targets. It is strong against base defenes, but this unit alone cannot destroy a base. The Tomahawk is best used in conjunction with a variety of other units. Cost: $ 1200 Strengths: Base defenses Weaknesses: Tanks, aircraft, light vehicles Upgrades: See below
Paladin The Paladin heavy tank has a great deal of firepower, although it isn't double barrelled like the Chinese Overlord. The Paladin has a defensive laser to destroy missiles and enemy infantry. Cost: $ 1100 Strengths: Tanks, buildings, missile-armed enemies Weaknesses: Aircraft Upgrades: See below
Vehicle Upgrades: All American vehicles have the following individual unit upgrades: Battle Drone Cost: $ 300 This upgrade gives the unit drone that follows and repairs its parent vehicle. It also fires a small machine gun. This upgrade is on a per-unit basis. Any given unit can only have one of these upgrades at a time. Scout Drone Cost: $ 100 This upgrade gives the unit a drone that follows it and increases its sight range. It also reveals hidden enemies. This upgrade is on a per-unit basis. Any given unit can only have one of these upgrades at a time.
» Aircraft Comanche The Comanche helicopter is America's helicopter fighter unit. It is armed with Hellfire missiles that wreak havoc on tanks, and a chain gun that kills infantry. It re-arms itself in the air. Cost: $ 1500 Strengths: Tanks, light vehicles, infantry Weaknesses: Missile armed infantry, anti-air defenses Upgrades: Rocket Pods Cost: $ 800 This upgrade allows Comanche helicopters to fire rocket barrages.
Raptor This unit is America's primary jet fighter, used mainly for supporting other aircraft and ground troops. The Raptor has the ability to have air-to-air combat, and can also target ground units. Cost: $ 1400 Strengths: Aircraft, tanks, light vehicles Weaknesses: Missile armed infantry, anti-air defenses Upgrades: Laser Missiles Cost: $ 1500 This upgrade causes Raptor and Stealth Fighter missiles to do 25% more damage.
Stealth Fighter Using the latest stealth technology, this unit is powerful against enemy base defenses. Enemy units take several seconds to lock-on before they can fire on Stealth Fighters. Cost: $ 1600 Strengths: Enemy base defenes Weaknesses: Enemy fighters Upgrades: Laser Missiles Cost: $ 1500 This upgrade causes Raptor and Stealth Fighter missiles to do 25% more damage.
Auora Bomber The Auora Bomber uses a super-sonic attack that makes it immune to enemy fire. However, after the super-sonic attack, the Aurora's speed is reduced to 50%, making it very vulnerable to enemy fire. The Aurora carries one, rather powerful airbomb. Cost: $ 2500 Strengths: Buildings Weaknesses: Fighters, anti-air defenses Upgrades: None
USA Structures
Command Center This building is the main building for the Americans. It is the first building that is already built when constructing a base. You can use this structure to build bulldozers, which in turn build the other base structures. The Command Center is where many specials, such as the spy sattelite, are selected to be used. For America, this structure also provides radar. Cost: $ 2000 Power Required: None Upgrades/Specials: Spy Sattelite Cost: None - 1:00 Countdown Reveals target area and spots hidden units. Para Drop Cost: Rank 1: 1 Experience Point Rank 2: 2 Experience Points Rank 3: 3 Experience Points Causes a plane to drop rangers into a target area. Rank 1: 5 Rangers Rank 2: 10 Rangers Rank 3: 20 Rangers A10 Strike Cost: Rank 1: 1 Experience Point Rank 2: 2 Experience Points Rank 3: 3 Experience Points Calls in an A10 Thunderbolt Strike that damages structures, vehciles and infantry. Rank 1: 1 A10 Thunderbolt Rank 2: 2 A10 Thunderbolts Rank 3: 3 A10 Thunderbolts
Cold Fusion Reactor The Cold Fusion Reactor is the futuristic powerplant for USA bases. Cost: $ 800 Power Supplied: 5 Upgrades/Specials: Control Rods Cost: $ 800 This upgrade makes the reactor provide 100% more power.
Barracks The American Barracks recruits and trains infantry soldiers. It also allows you to build America's hero unit. Cost: $ 600 Power Required: None Upgrades/Specials: None
Supply Center This structure is where Chinook helicopters are built, take off from, and deposit supplies they collect from Supply Docks. Cost: $ 2000 Power Required: 1 Upgrades/Specials: None
Patriot Battery The Patriot Battery is an anti-aircraft defensive weapon that fires homing missiles at enemy planes that we within its range. It can also target ground units. This structure also relays position of enemies to nearby Patriot Batteries. Cost: $ 1000 Power Required: 3 Upgrades/Specials: None
War Factory The War Factory constructs all USA ground vehicles. It also repairs vehicles and provides them with some upgrades. Cost: $ 2000 Power Required: 1 Upgrades/Specials: None
Air Field The USA Air Field is where all American aircraft are built. They take off from the airfield and return to it after going to battle. Cost: $ 1000 Power Required: 1 Upgrades/Specials: None
Strategy Center The Stategy Center provides some upgrades and causes American forces to use a single battle plan. Cost: $ 2500 Power Required: 2 Upgrades:
Composite Armor Cost: $ 2000 Composite Armor gives Crusader and Paladin tanks 25% more armor. Advanced Training Cost: $ 1500 This upgrade makes units gain veterancy at twice the usual speed. Battle Plans:
Bombardment This Battle Plan gives all units a 20% firepower bonus.
Hold the Line The Hold the Line Battle Plan gives all units a 20% armor bonus.
Search and Destroy The Search and Destroy Battle Plan provides all units with a 20% vision bonus.
Supply Drop Zone The Supply Drop Zone is America's alternative method to gain funds. Several crates of supplies are dropped at this structure every two minutes. Cost: $ 2500 Power Required: 4 Upgrades/Specials: None Detention Camp The Detention Camp holds enemy POWs and uses CIA Intelligence to spy on enemies. Cost: $ 1000 Power Required: None Upgrades/Specials: None
USA Superweapons Particle Cannon a controllable Ion Cannon cost $ 5000 power requied upgrades/specials:None
Fuel Bomb summons a plane that drops a high explosive fuel bomb cost:none power requied None upgrades specials:None
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